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Sunday, February 17, 2019

There is No Escaping the Matrix Essay -- Video Games Virtual Reality

There is No Escaping the matrixIn the photo game human anything is possible, and if your piece of cakeer dies you pile ever so play again. The videogame industry is exploding in the market place its far from childs play and far from the days of pong. In the most recent issue of recreation Weekly (December 6, 2002) there is an article, Video Game Nation, discussing a new video game experience being touted as the wave of the future, The Real being meets The Matrix. In this virtual(prenominal) world called The Sims Online, people live in a virtual environment peopled by avatars created by thousands of other gamers. Neal Stephenson visualise this future ten years prior with his release of Snow Crash. Stephenson describes a computer-generated metaverse where the logged-on could take on avatars hang out, and walk around, meet other avatars and mayhap fall in love. These artificial realities offer millions of people a knock to step out of our world and enter another dimension wher e anything can happen. The setting may be artificial in nature, an electronic drift of data creates this artificial world for the player back home, only if if the interaction and the emotional appeal for the players be very real. When Neo is reborn we agree where applied science has taken us it has enslaved us and uses us humans as a power source. Why not call that for what it is a warning. We see computer gaming as nothing more than just escape. This is what technology offers people escape -- from this world, but is something being given up? by chance we should look at the nature of the beast and realize we are already enslaved. We are already there linked together in a Marxist fashion struggling for power, shelling out time and specie to find solace inside the World Wide ... ...real Matrix that is this artificial satellite if we spend all our time on the net? Perhaps the connected quality can translate into a more informed public, but I doubt the young players of vide o games would bother to take notice. Stephensons hallucination is accurate, we are becoming more connected yet live sieve from each other separated by tract housing, highways and the metaverse. The future contemporaries video gamers will experience more complicated and time-consuming games. This virtual gaming world offers them a place to explore beyond their world but at the same time keeps the players from this world. The love we have for machinery has only served to create the world we have today. There is no escaping the Matrix. Even at the end of the movie, Neo is still using the Matrix to communicate his intentions we are still trapped inside the glass womb waiting to be set free.

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